﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DAH_TD_
{
    public class Tile
    {
        // Attribute
        public int GroundLayer;
        public bool Collision;
        public bool weg;
        public bool occupied;
        public int xPos;
        public int yPos;
        public bool spawn;

        // Konstruktor
        public Tile(int x, int y)
        {
            GroundLayer = 0;
            Collision = false;
            weg = false;
            this.xPos = x;
            this.yPos = y;
        }

        // Konstruktor
        public Tile()
        {
            GroundLayer = 0;
            Collision = false;
            weg = false;
            this.xPos = 0;
            this.yPos = 0;
        }
    }
}
